﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;

namespace ProtetoresDaMata.Smarts
{
    public class Sounds
    {
        public SoundEffect Jump;
        public SoundEffect DoubleJump;
        public SoundEffect BonusSmall;
        public SoundEffect BonusMiddle;
        public SoundEffect BonusHigh;
        public SoundEffect Slide;
        public SoundEffect RunSteps;
        public SoundEffect GameOverHole;
        public SoundEffect GameOverCollision;
        public SoundEffect MusicLoop1;
        public SoundEffect MusicLoop2;
        public SoundEffect MusicLoop3;

        public Sounds(ContentManager content)
        {
            Jump = content.Load<SoundEffect>("Sounds/Jump");
            DoubleJump = content.Load<SoundEffect>("Sounds/DoubleJump");
            BonusSmall = content.Load<SoundEffect>("Sounds/BonusSmall");
            BonusMiddle = content.Load<SoundEffect>("Sounds/BonusSmall");
            BonusHigh = content.Load<SoundEffect>("Sounds/BonusHigh");
            Slide = content.Load<SoundEffect>("Sounds/Slide");
            RunSteps = content.Load<SoundEffect>("Sounds/RunSteps");
            GameOverHole = content.Load<SoundEffect>("Sounds/GameOverHole");
            GameOverCollision = content.Load<SoundEffect>("Sounds/GameOverCollision");
           // MusicLoop1 = content.Load<SoundEffect>("Sounds/MusicLoop1");
            MusicLoop2 = content.Load<SoundEffect>("Sounds/MusicLoop2");
            MusicLoop3 = content.Load<SoundEffect>("Sounds/MusicLoop3");
        }

    }
}

